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Batman’s Bat Swarm can be changed to instantly attack your opponent instead of surrounding you, whilst Harley Quinn gets a new move which buffs her attack damage.īecause of the random nature of the Mother Boxes, it’ll be a long time before you discover everything this game has to offer, but anyone who gets frustrated by that very randomness in other games (Overwatch) will find the same problem here. Not content with just changing stats, your new gear can also offer new moves, or buffs to existing moves. Unless you have a loadout that gives you increased health and defense, and the passive ability of doing more damage to bad guys, you might struggle. Say you’re taking on a challenge of high damage villains. It’s this loot system that adds another layer of strategy to an already comprehensive title. These boxes unlock items of varying rarity that modify the stats of different characters, whether that be a simple health increase to doing more damage to villains in the Multiverse mode. Each story chapter, each Multiverse world, each daily challenge gives you opportunities to earn Mother Boxes. If you’re not up to speed with Injustice 2, there’s a gear system in play that’s both innovative and engaging. You can even form guilds with up to fifty players and take on your own special multiverse with its own set of trials and loot. The challenges themselves are varied enough, though they do mostly involve taking down a couple of enemies with some kind of modifier involved. At set intervals, new challenges and reward opportunities present themselves. The mode is basically the same as the Living Towers mode from Mortal Kombat X. The underlying plot point concerning the unstable alliance between The Dark Knight and The Man of Steel is intriguing throughout, and both endings leave the feud with some interesting scenarios if NetherRealm Studios decide to make this a trilogy.īut the story mode barely scratches the surface of what makes Injustice 2 such a substantial game. Injustice 2’s narrative doesn’t feel like a fighting game story, with whatever stigma that might imply. Enter Brainiac, who’s looking to add Earth to his collection, causing former Justice League allies turned enemies to join forces. Continuing on from Injustice: Gods Among Us, Superman’s regime has crumbled, leaving Batman to protect the world. Seriously, for a fighting game, these facial animations are almost frighteningly good. Those fights are broken up by cutscenes that come equipped with great voice acting and animations. Each chapter sees you playing as a different character, where you’ll fight a set number of opponents before moving on. The story mode will be pretty familiar to fans of NetherRealm games. There’s also a handy tutorial which covers all the basics, so anyone can learn the mechanics of the game. Overall, it’s a simple system that any casual comic book fan can pick up and play, but offers enough depth and combo flexibility to entice even the most hardcore of fighting game aficionados. That second one is perfect when trying to get in against zoning characters. Like all good fighting games, Injustice 2 utilises a meter system, which can spent to modify special moves or to travel across the screen with Roll Escapes. Each ability has a variety of uses, whether that be linking combos together or changing the properties of your moves entirely. The fourth button is each character’s unique special ability, which can vary from a swarm of bats for Batman to Supergirl’s eye lasers. Injustice 2 plays out as a four-button 2D fighter with light, medium and heavy attacks. Whether it’s the compelling story mode, the limitless potential offered by the Multiverse and the loot system, or even just the amazing gameplay, this game offers everything. Ever since Midway folded and NetherRealm Studios rose from the ashes to create more Mortal Kombat games, they’ve been churning out great quality fighting games with alarming ease.
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Injustice 2 heeded that warning this is quite possibly the most complete fighting game of the current generation. Battling your friends in online lobbies is fine, but without some substantial single player content to bolster the overall package, that game is dead in the water. After the botched release of Street Fighter V, fighting game fans are more than ever vocal about their desire for single player content.